Sunday, April 21, 2013

Movie Review: Oblivion

Directed by Joseph Kosinski. 2013.

spoilers

There might not be a single original element in Oblivion. Plot elements hail from the illustrious I Am Legend to the lowbrow Independence Day. The gadgetry looks peached from Minority Report and run through the Apple workshop of Jonathan Ive. The cinematography hovers in documentary-style wide shots of the landscapes and landmarks. I hope they cut Hans Zimmer a check for the score. Without a doubt the movie plays like a scifi pastiche, but Oblivion has one ace up its sleeve, and a substantial one at that.

You see, original movies invent the ideas. Lesser movies mimic them until they become staples. Oblivion walks a fine line borrowing the elements but not the tropes, the gestures which go along with them. This liberates the familiar from the confines of the crusty cliche and gives them a new lease on life.

So we get the gadgets, but not the explanatory technobabble. We hear the backstory but not the historical minutiae. There are flashbacks, but the hero doesn't blabber about them incessantly. We get a love story, but not umpteen moments in which we're they're almost separated for good. There is the heroic moment of recognition, but no histrionics as the music flares up and the camera circles. Especially, the joy!, there's no moment after the recognition where the hero decides to explain the situation to someone who, for the convenience of dim filmgoers, doesn't know what's happening. The result is a mix of familiar sci-fi, crisped and served on a thoughtful, if not bulletproof, plot.

After a Pyrrhic war with alien invaders, the human survivors have fled to an orbiting space station, the Tet, where they await transport to their new home, Titan. Tom Cruise is Jack, one of the last Earth-dwelling humans and a technician tasked with protecting the massive machines which extract Earth's remaining resources for the journey. Actually, Jack is a sort of Maytag man for the floating, spherical drones which do most of the protecting, protecting from the scavs, alien survivors intent on throwing off the evacuation. He lives with his partner Victoria in their Jetsons-like apartment in the clouds, from which he daily and dutifully descends to repair the drones. The two are not married per se, but we sense that the closed quarters and length of their assignment have funneled them into the traditional roles, and while it might be a sweet thought that the last people on Earth are a sort of Adam and Eve, it's dark twist that they remain not to people and endure, but take and flee.

At least Victoria, Vix to Jack, wants to flee. Jack is a good deal more sentimental about them and about Earth. While there's intimacy and the frisson of romance between the two, we sense that Jack likes the experience and business of his routine. Victoria wants to go home. Jack is home. He likes Bob the bobble-head on his dashboard. He likes to put on his Yankee cap when he sets off to work. He likes to tell stories about the surface when he touches down. These are all nice subtle touches, nothing beating us over the head. The situation and contrast between Jack and Vix is nicely summed up when Jack gives her a small tin of growing grass, painstakingly grown and a nice nod to man's most traditional and respected role as farmer. Without a word she steps away and drops it off the balcony. It might be contaminated, she notes. Sensing his disappointment, she pacifies him with some poolside nookie.

Vix aside, Jack is most at home on the surface where he has illicitly prepared a Thoreau-esque cottage and furnished it with Earth artifacts. Yet they're not so much for preservation as they are to make him feel at home, for home is not the touch displays and chic of his stratospheric apartment, but the record player, sunglasses, and books of his grassy preserve. Ah, yes, books. A Tale of Two Cities. A biography of Van Gogh. Books are the key to Jack's downfall and redemption.

On his next repair job Jack repels down into the NY Public Library. After a scav ambush, which seemed more intent on capturing than killing him, Jack prepares to ascend to the surface. Grabbing the cable he spots a burning book and then having stomped the flames picks it up. Macaulay's Lays of Ancient Rome:

Then out spake brave Horatius,
the Captain of the Gate:
"To every man upon this earth
Death cometh soon or late.
And how can man die better
than facing fearful odds,
For the ashes of his fathers,
And the temples of his Gods."
Jack pockets Horatius for his collection and climbs up. Ultimately the scavs capture Jack and the secret to his dreams and the truth about Earth's fate come into focus. This is handled subtly, if a little too slowly. What's most striking, perhaps, is what's missing. No kitschy aliens. No lengthy speech from the  bad guy had honcho. No action escape. Anyway, we don't need to discuss the revelation here. It's familiar but functional. More importantly, though, it's meaningful, and it's meaningful because it is Jack's character and arc that stitch everything together.

You see Jack's not really so alone on Earth. There are many like him, but he was given the keys to the truth because someone saw in him the spark of his ancestors, and they saw it when he picked up that book. Ultimately, Jack's recognition of his repurposing sets in motion the final confrontation at the Tet which is marred by one misguided line. Here, Jack proudly recites the moral from Horatius to which the computer responds, "I am your God." The situation demands a line fraught with portent and bravado about Jack reclaiming his individuality and history but what we get is, "Fuck you." I thought of the end to Speed where the hero's partner is taunted by the madman played by Dennis Hopper. When the partner offers the same profane reply as Jack, Hopper snaps back with vicious scorn,

In years, we've come from, "I regret but I have one life to give for my country" to "fuck you"? 
The line really hit a sour note, especially coming off of the gravitas and severitas of Macaulay's Horatius. Too, by the end we feel Oblivion's pacing problem. It luxuriates in the leisurely stride of 2001 and Solaris, but lacks the visual energy and mystery to keep you enthralled. A number of its points and gestures could have been made more briskly which would have cut down the time and punched up the impact. Still, Oblivion is a success. Action junkies will be sorely disappointed, but aficionados of slow, thoughtful sci-fi will find a kindred spirit in director Joseph Kosinski who assembles from familiar and occasionally inglorious parts a meaningful story, subtly told, sometimes even beautiful.

Friday, April 19, 2013

Top & Bottom: James Bond Title Songs


James Bond needs no introduction, nor do the songs to the 24 films. In fact they've become a cornerstone of the franchise, giving each film the flavor of its age. While they all retain a certain charm, especially in the context of their title sequence and decade, some really are excellent, some are fun but flawed, and some are leagues away from the world of Bond in both tone and quality. Let's have a listen.


5. The Man With the Golden Gun

The swelling brass, scintillating percussion, and zippy, motivic figure give The Man With the Golden Gun an exotic vibe. The second Bond song not about the spy but his adversary-du-jour, The Man With the Golden Gun sketches a deadly assassin with his sights on Bond. And how does the song build up Bond's opponent into a fearsome rival? As far as I can tell, by a nonstop series of phallic references. Not including repetitions and variations, I count fifteen, sixteen if you include that brass figure. [YouTube]


4Goldeneye

Goldeneye was a gutsy return for Bond after a long hiatus. With those four opening notes peering out from the dark quiet, Tina Turner's sultry voice, and the dark imagery of the text, Goldeneye brings the indomitable and irresistible spy back out from the shadows. The text is also a novel woman's take on the 007 allure: raw attraction, defiantly resistant. [YouTube]


3. Goldfinger

Oh that wailing brass, classic yes, but the star here is of course Shirley Bassey, plucking those notes from nowhere and then weaving them out into seductive, sinuous lines up to a bravura finish. The text is simple but effective, mythologizing and building up a ruthless enemy who just may
spell doom for the unstoppable Bond. [YouTube]


2. Skyfall 

Here the brassy opening harkens straight back to Bond's origins, appropriate not only for Skyfall's subtle origins theme but as counterpoint to M's end painted in the text. All the vocal and instrumental leaps here paint a falling, an end shared by both M and Bond. [YouTube]


Thursday, April 18, 2013

We Lost the Thing?


One of the graces of aging is the ability, in seeing the same thing over and over again, to reevaluate things. Now you can go ahead and rethink philosophy and works of art, but what I find increasingly fascinating is reevaluating various forms of unreason. More specifically, it's fascinating when a smart person chooses not to apply reason. Now sure, you can revisit and freshly examine things like art and philosophy, but as I get older it is not such idealized species of inquiry which reveal man, but his insanity, his in-sanitas.

Please note I'm not talking about when people step outside their area of expertise, but rather when they forego simple formal logic and even trivial common sense.

The latest of these inquiries into concerted logical vacuity came yesterday when I saw the superfluity of leftwing responses to the recent legislation which had something to do with guns. I say "something to do with" because, not pretending to know the motives of legislators and with the actual effects of legislation seldom matching their titles, I don't want to give any bill any benefit of my considerable doubt.

Anyway, I don't want to talk about the purely ridiculous responses. I don't want to castigate people for defending a bill they didn't read addressing a topic they didn't understand. Nor do I wish to address points of inconsistency, such the slumbrous quotidian indifference from which a select species of democratic citizen wakens on occasion, his maladroit limbs righteously akimbo. What fascinates me is why some intelligent people would refuse to think about the bill and its effects and choose blindly to storm the barricades for it.

My conclusion is that the bill became part of a "thing," a cause, the cause of "gun control," and anything which purports to support the cause must be supported. Never mind the long, circuitous, vale-ridden path from bill to cause to policy to premise. Support

You see if someone wants to stop violent crime, he makes observations, records data, analyzes it, makes conclusions, and acts. Look at this video from Stefan Molyneux's as an example. It undoubtedly took a lot of research and reasoning. Regardless of whether you agree, his approach is reasoned. If you oppose aggression then you'll use reason to find an end to it, because only reason will get you that end.

Yet if you oppose aggression and use a series of unquestioned and unproven assumptions, unless you believe unquestioned and unproven assumptions produce predictable and good results, i.e. you are unreasonable, you're not serious about getting the job done. You've either foregone reason in this instance or are generally unreasonable. Since I think many people possess and use some reason, I believe the former more probable. So why would one forego reason?

Identity, and identity seldom mingles with reason. Some people don't care so much about a cause as being the kind of person who supports the cause. They may or may not believe in the cause, but their primary affinity for it is the way it completes their character.

Now I don't mean this entirely as a criticism and to illustrate that point I'll use a different example. Take someone who values liberty. He loves liberty, but he doesn't do anything to promote it. It's not a bad thing that he values it "internally," so to speak, but he might not care so much about it existing as he does about believing it is good. He's more concerned with his own internal state than the instantiation of the principle. Again, this is not wholly a bad thing but it must be distinguished from actually wanting to make something.

The problem with "causes" then, is that they prey on this ultimately self-centered interest in ideas by trying to implement the ideas, and in doing so they unite people with the same affinity. This validates the virtue of the affinity, which is all the individual cares about. Such is why many people don't care that a proposal does what it says it will. After all, if they were really in it for the idea itself, they'd be doing it already.

Should we, then, single out the progressive for scorn? Typically. For whereas the collectivist pull of political organization is fulfilled in the conservative with religion and/or tempered by his skepticism for all activity, and the same is tempered in the libertarian by a lust for liberty, the progressive has no strong counterbalance to grand-scheming. Hence the current president. It's not so much that progressives are persuaded by his speeches, the oratorical equivalents of Morning Train, so much that they speak the same level of earnest cliché. It matters not whether the ideas are specific, reasoned, moral, or possible to follow, but that they are held.

In such a light, this week's knee-jerk reactions seem, well, insane.

Tuesday, April 16, 2013

Word Power


There's a charming scene in J. R. R Tolkien's The Two Towers where hobbits Merry and Pippin encounter the ancient shepherd Treebeard in Fangorn Forest, surprising the prehistoric herder in more ways than one. First off, poor Treebeard has never heard of a hobbit before. "You do not seem to come in any of the old lists," he says. It's a subtle, gentle, and traditional line. Why traditional? Because in the old world and ways of Treebeard, one doesn't learn by poking one's nose around. You learn when you're young from the old lists, lists handed down and seldom added to. That's the way of things.

Second, the prehistoric herder is taken aback when the young hobbits introduce themselves by their real names. Why aren't they careful? Old Bilbo certainly didn't tell fire-breathing Smaug his real name, although he did introduce himself as Mr. Bilbo Baggins to Gollum of all people, almost to the detriment of Middle Earth when his name made its way to Sauron. So what's the big deal with a name, or any word for that matter?

It is no small feat to use a word, for to use one is to name a thing and to name a thing is to decide what it is. To name something is to de-fine it, to put ontological limits around it. Naturally just because you name something doesn't mean you are correct in defining it, but for your part you have used what concepts you have to de-termine what it is. Indeed the nominative power is nothing short of the creative   and possessive powers. Regarding names, how sensitive are we about our names.

First names, middle names, last names, nicknames, patronymics, epithets, initials, diminutives, titles, ranks. . . don't ever call someone by the wrong one. All of those nominative associations between people and places, deeds, jobs, countries, and other people are definitive and quite intimate. Consider the awkwardness when someone mispronounces your name, or when a child calls an adult by his given name. Even if we're not sure what something or who someone is, we insist on discussing and speculating until we settle on a name. We just can't abide by an unknown. Accurately or not, we have to name it. Unless we want to avoid it. How deftly we avoid names when we speak ill of people, shifting to pronouns and the passive voice: I hate her and the gun went off.

Finally, consider the fine ways we insult each other, the colorful and crude turns of phrase. Why is invective so satisfying? For much the same reason that all acts of naming are significant: they give you some power, or the impression of power, over a thing. We glory in exercising it and flee from it turned against us. Whether it's disguising the name of a god in a religious text or Catullus obfuscating the details of a romance, we have often sought in anonymity a protection from the invidious.

No, we're not as superstitious today, and how much we value our names may owe more to vanity than fear. Yet without fear, reverence is hard to come by. Recall Latin's revereor for both fearing and revering. We should then, perhaps, cultivate a certain reverence for words, that is, the act of naming, for  as in Treebeard's Old Entish language, "real names tell you the story of the things they belong to." We should try to find those stories in both the words and things. Naming, then, is a thought-ful and active task of studying the essences of things and concepts behind words. Yes, the work exacting, but it might do us some good to be less hasty and more thoughtful. Let us say of our own then, what Treebeard says of his, "It's a lovely language, but it takes a long time to say."

Monday, April 15, 2013

Hughes & Krier: The Architecture of Power


This WSJ review of a new book architect and urban planner Leon Krier brings a considerable question into relief: can an idea inhere in a work of architecture. This would be a heady, esoteric, and generally uncontroversial question. . . if Krier weren't discussing the Nazi architecture of Albert Speer.

The author of the review summarizes Krier's thought as follows:
Mr. Krier correctly objects that there is no clear congruence between architectural form and ideological meaning. Washington, D.C., he points out, has modern façades that would have been welcomed in Hitler's Berlin. Classicism, he thinks, has been unjustly tainted by association with fascism. At the other end of the spectrum, sleek modernist design was deployed under Mussolini and a forward-looking capital like Brasília, built to signify democratic openness, perfectly served Brazil's military regime.
Yet what does he mean precisely by "congruence" and "ideological meaning?" Yes, you might not be able to express certain ideas in architecture, but that does not mean one cannot express any. Similarly, although classicism and modernism have been put to varying purposes we can't assume there is no commonality.

And what is the commonality in question? Renowned art critic Robert Hughes put it well in his 1982 exploration, "The Shock of the New," that it is the architecture of power, devoid of particular ideology.


Is there no difference, then, between the Flavians' amphitheater and Mussolini's Palazzo della Civiltà?



Surely one could argue for the refinements of the former, but is the force of impact any different? Did a Roman citizen look up at the amphitheater humbled by imperium? Was he proud of the conquests which funded it? Did he simply feel he was getting his "money's worth" from the government? Was it fundamentally for him, even his, as a citizen, or was is foremost, or only, a symbol of power from above?

Yet if we lump modern democratic facades from DC to Brasilia to Lincoln Center into the "architecture of power," is there, as Hughes asks, one of free will?

What comes to my mind is not quite a perfect answer. Take the Greek amphitheater-style, which, in putting the dramatic action at the center of all attention, elevates the activity and agency of the players and thus the drama and thus individuals of the plot.

Likewise and putting aside the competing theories about the significance of its ratios, the Parthenon is a point of mediation for man as individual, man as citizen, and man as created.


These are not styles of force or power, however refined and channeled, but styles which embrace if not the free man, the whole man. 

Saturday, April 13, 2013

Movie Review: Phil Spector

Written and Directed by David Mamet. 2013.

Critics and fans like to talk about how much confidence and bravado a director needs to make an epic film. True enough, and your Leans, Kubricks, and Jacksons fairly loom large in the cinema world. On the other hand, it's not so hard to lure an audience when you give yourself three hours, a great man, and a vast stage. Now how much confidence, and skill of course, do you need to make a ninety minute movie about Phil Spector?

However much, David Mamet had both and succeeded in his HBO drama about the famed record producer Phil Spector and his 2009 murder trial. Actually, Phil Spector could have played almost without loss as a chamber play because it's essence is in the words. I don't think anyone would approach this movie too sym-pathetic to the title character, but Mamet generates it in two ways. The first is through Spector's new lawyer, Linda Kenney Baden, and her slow realization that, guilty or not, it'll be virtually impossible for Spector to get a fair trial.

Foremost, she observes, everyone is tired of the rich and famous getting away with murder, so Spector is going to be tried not just for his crime but those of O. J. Simpson and every other celebrity who's walked free since. This prejudice plays out not just in the difficulty of persuading a jury by reason, but in what kinds of methods they can use in the courtroom. , Bruce Cutler, Spector's first lawyer, tells Baden she may have a persuasive reenactment, if but you put that skull out there, all the jury sees is: skull=guilty. Baden also refuses to tear down the deceased, Clarkson, and the judge strikes down her request to use certain demonstrations in court. She also can't very well put the kooky Spector on the stand, so her hands are quite tightly tied for proving reasonable doubt.

That's all neatly handled in classic legal-procedural scenes, but the more interesting element, and path to understanding this curious character and movie, are the scenes where Baden gets to know Spector. When she enters Spector's vast mansion we've already been loaded up on media frenzy fodder, both reasonable and unreasonable. Of course we're not sympathetic. It doesn't help that Spector's shuffling around in his pajamas, hair bouffant, and that his mansion is adorned with the eclectic mix of fine art and his own pop culture contributions. Finally hear from Philip. We see a man who, according to himself, just wanted to disappear after his successes, just "like T. E. Lawrence," he adds, without a hint of awareness at the delusion of grandeur. He begins to rant about how other criminals walked off and no one seemed to care. Look at John Gotti, he says, a through-and-through criminal, and Teddy Kennedy, a talentless hack rewarded with decades-long tenure in Congress who not only murdered a woman, but fled the scene. Hit outrage at the fickle public and justice system is palpable and, if unreasoned, not unreasonable. We do come around to him a little, just in time to see his argument go off the rails when he alleges Jesus was put to death not for being the Son of God but for being "too big for his breeches," just like Phil Spector. Ooph.

One line very neatly sums up Phil Spector. Baden is flipping through a book of clippings Spector has kept about the trial. Turning a page she says how it's a bit much, with the wigs and all, and he replies, "They're not wigs, that's a prejudice." Indeed, we just assumed he was playing a crazy part to the hilt. It turns out he was authentically oddball, and authentically talented, and authentically troubled, but guilty of murder beyond a reasonable doubt?

On the one hand we're rationally appalled at the violence and Spector's apparent and grandiose self-concern. On the other, justice requires of us reason, precision, and impartiality. The film asks us to look at ourselves vis-à-vis this most unusual, and perhaps criminal, man. Are we "Back to Mono" fanboys, overlooking his potential guilt because he's "the great Phil Spector." Do we just want to put the rich sicko away? Do we demand justice, or "Justice for Lana?" Are we one of the many actors on the legal stage "just doing our job?" Ultimately, Phil Spector leaves the audience the way Phil Spector left the public, but hopefully more self aware. 

N.B. I've referred to Mr. Spector variously as allegedly criminal not because I believe he was not guilty but because the movie is asking us to consider that he was not.

Friday, April 12, 2013

Jonathan Winters: Hilarious Madness


In remembering Jonathan Winters I'd like to take a look at one of the funniest minutes in one of the funniest films. Here in It's A Mad, Mad, Mad, Mad World, Phil Silvers gasses up the car he stole from a furiously pursuant Jonathan Winters. Some movies build up a joke over the course of a whole scene but here they come at a mad cap pace in which nearly every moment offers a novel laugh.

Right of the bat we have Silvers laying his polished flim-flam routine on the station attendants, convincing them Winters, due to arrive at any moment, is a deranged mental patient. Right on cue Winters' buterball frame cycles in on atop a dainty bicycle and proceeds to chase Silvers around the car as he continues to lay his phony-psychiatrist shtick on the attendants. The increasingly enraged Winters responds by unhinging the car door and bounding over the vehicle, landing atop the fleeing Silvers who continues his incontinent effusion of desperate outrage.

The minute climaxes as Winters grabs the chiseler by the collar and proceeds to thrash him against the gas pump, the sale bell tinkling each time. Finally Winters slings his arms through two massive tires and with what look like two massive bosoms gleefully beats his former tormentor.

The scene is classic rip of nonstop-gags which plays off the simple contrast between the two characters: Winters' growling vs. Silvers' relentless jabbering, husky vs. skinny, mad vs. terrified. It's a blast, but it's also only about one minute of a long hilarious movie, and career.



Thursday, April 11, 2013

Wise and Good


The death of a polarizing and popular figure brings out all types. Cheerleaders and apologists charge out first, followed by the reactionaries and nonconformists. Then come the folks who didn't really have an opinion on the deceased, or at least one more nuanced than like or dislike, but now because they can quote their trusted pundits' opinions on the recently exanimated, brim with commentary. Then come the attacks from the Mencken-wannabes, followed of course by the finger-waggers, nihil nisi bonum and all. Next come the chief-justifiers who explain why in this instance it is acceptable to say such and such. Last of course arrive the measured reactions which few read.

Surely it's natural for everyone to have an opinion and not unreasonable that debate, heated and otherwise, ensue. What strikes me is that no one can wait. Even if one persists in expressing himself, must it be at the exact moment you find out the person died? In many cases the deceased had faded from public life many years ago. Whence comes his sudden relevance and what explains the renewed ferocity of the attacks and praise?

I recall myself, a number of years ago when a prominent politician died, growing indignant at what I perceived were his misdeeds. I was preparing to say something clever and excoriating when by good fortune I read the thoughts of none other than Mr. Northcutt. I was struck by the gentlemanly charity of his response: neither fuming nor fawning, but quietly hopeful for the deceased. This seems to me the most genteel and dignified reply to death. It's certainly what one might want for oneself, and more humane than using the dead in a mad clawing after self-satisfaction.

At such times one need not choose between tacit silence and bombast. One merely must be wise and good.


App Review: The Room

Fireproof Games. 2012. iOS & Android.

Video games aren't known for deep ideas. Yes, there are some with passable and a few even with compelling stories, yet the better the plot the more I wish it liberated from the confines of walking around whacking baddies. The exception is the game which uses its interactive space not just to pad or decorate the plot with novel ways to complete tasks, but which justifies the activity by creating a revealing in the doing which could not be achieved by watching.

This is a lofty goal to be sure and few games even attempt this, let alone achieve it. I'm not sure the makers of  The Room had such a purpose in mind, and while they didn't achieve it, they seem to have wandered onto the path.

The premise is simple: you're trapped in a room and they key to your escape lies inside a box sealed by all manner of locks. The gameplay is equally easy to explain: unlock the box. The devil lies of course in the details and you'll find yourself desperately tapping to find pieces, assemble mechanisms, match symbols, spell codes, and align images in the hopes of teasing the secret to your release from the mysterious casket.

Lovers of point-and-click or click-through games will delight in these puzzles. The tasks vary significantly and the clues are just far enough out of sight. In fact, it's not until the last level that you get a sense of there bing variations on the puzzle themes. Most entertaining of all, though, are not the brain-teasing puzzles but how they are stitched together into the space of this box which quickly becomes not only a world unto its own, but an unfolding one.

Which brings us back to our premise: the ideas of the game. No, The Room is not a philosophical mind-bender, but there is enough said and left out to get the impression of what one might look like. First, the lack of context to one's predicament gives it an existentialist twinge. Why am I trapped in this room? Who put his box here? Why bother giving me a way out? We aren't left to wonder, however, whether there is a way out, mostly because designing an impossible game is not only dastardly but unprofitable. Second, the dramatic tone is that of exploration, set by the puzzles of course but also by following in the footsteps of a scientist whose journal we read as we progress. The entries become increasingly rapt as the mystery unfolds, yet also fraught with concern about the increasingly untamable and overwhelming nature of the unfolding power. Are we on the path to nirvana or falling down the rabbit hole? Lastly, the visual tone is set by the symbological, astronomical, astrological, scientific, religious, and numerological, references. Throw in a little Greek and Latin, shake, and it certainly feels like you're on a momentous quest.

We're not quite, though, or not very much. Such elements don't conspire dramatically or philosophically toward a purpose, be it a question, answer, or process, but are spice for the puzzle experience. That's certainly to the developer's credit, for this is polished and absorbing puzzle game. It's also a tantalizing taste of what a philosophically-oriented interactive experience could be.

Wednesday, April 10, 2013

On Irritating People and the Concentricity of Relationships


It is often remarked by well-meaning folk of frustrating charity that we ought to get to know people before we judge them, especially if our initial reaction is unfavorable. I agree, but not only out of charity and generosity of spirit, but rather out of gratitude and social responsibility.

You see, we're all rather annoying. Yes, some of us have mastered the arts of charm and pruned our prickly selves down to gentlemen. Most of us, however, are rather rascally. Some more than others to be sure, oh so sure, but we all have our quirks, habits, and idiosyncrasies. Some of us are untidy, others untimely. Some talk to much, some to little. Then you have the special types of irritators like the linguistic malcontents, your grammar nerds, slangtastic hipsters, and verbicidal madmen, the conspiracy theorists, it's the government!, it's the corporations!, it's the Illuminati!, and the conversationally inept close-talkers, mumblers, and loudmouths.

As you can see there's a whole taxonomy of irritating people, but the point is they, we, are legion. Unfortunately, it seems that peeves are easily peeved.

It is therefore vital that we learn each others' hidden virtues so that we irritating people might, either overlooking vices or considering them counterbalanced, befriend or at least accompany one another. And it's important to befriend irritating people because while their relentless stories might bore or vex you, they probably really ticked off someone else. Likewise, there's a very good chance that your fascinating hobby or nail-biting bothers your other friends and they need a little break from you. Relationships are therefore concentric not just with respect to affection as is commonly observed but also temperament. Too we always shift and are shifted around, nearer, and farther from the center, for we can only stand so much of each other.

Now before you cry foul, that this is some terrible cynicism, recall that we can only stand so much of ourselves. Any good and honest man rebukes himself dozens of times a day and that's tiring work.  Hence the great boon to man that is sleep.

So indeed let us indeed in good humor over look each other's vices and gather together in sympathetic disharmony.